News flash, right? The only time frost was considered a good raid spec was at the outset of vanilla raiding when everything you pulled was immune to fire damage. Still though, Blizzard has made long strides since then in attempting to make all specs viable in both end-game PvE and PvP – so why is frost the seemingly lone remaining bastard child?
Anyone who has read the blog since I re-launched and cares to remember what I wrote for longer than 45 seconds might recall that I recently embarked on a new journey as a gnome mage. The intent was to give me an avenue to check out all the revamps to 1-60 brought by Cataclysm, and hopefully give me new things to rant about.
When I hit level 10, I thought long and hard about which tree I wanted to lock myself into until level 70. I ultimately decided to go with the frost tree just because my original mage had never been frost spec since the release of The Burning Crusade.
With heirlooms and a 50% slow on my main nuke, its pretty much faceroll to level as frost. The pet is next to worthless except for the extra freeze, but thats fine because that’s usually all I need anyway. I can easily down 5-6 mobs at a time with the ranged freeze + talented Blizzard slow – its mind-numbingly simple.
What I’ve realized from playing the spec though is that the same thing that makes it great for leveling is what makes it awful for end-game PvE. Frost is a spec that has a very specific “flavor” to it – it favors roots and slows, as you would expect, because frost is something that is cold. Without those mechanics, it wouldnt feel like a frost tree anymore.
The problem with it is that the damage has to suffer to give all those spells the “frosty” feel they come with. Why would you use Fireball if Frostbolt hit just as hard AND slowed an attacker? Why would you use Blast Wave for a daze if Frost Nova did equal damage and rooted? I get that, and thats probably a trade-off that people are happy with. It’s worked out for me so far in my leveling experience, and I can certainly see the appeal from a PvP standpoint.
That said, given that everything in raid content that counts (trash doesn’t) is immune to slow and root. Even the bottom tier frost talent has to have incentive to use it against mobs that are immune to freeze effects. You’re left with your gimpy damage that is being offset by utility that you literally cannot take advantage of. Fingers of Frost goes a little ways in mitigating it, but even then Ice Lance is never going to be your primary source of damage.
So what could they do to make frost raid-viable? They could probably sort it out with some creative glyphs – something that allows you to remove the slow effect from your frostbolt and increase its damage. But if they did that, what’s the point of being frost? As it stands, the slows/roots are what defines the class. Take those away and bump up the damage and you might as well be playing a fire mage – you’d be using the same basic rotation with procs thrown in (mind freeze may as well be hot streak as it is). Even then it would still be inferior because fire offers better options for getting dps on adds without having to fully abandon the primary target.
I guess what I am really saying here is that the leveling experience has given me an appreciation for something I thought was completely terrible. It’s actually fun being able to kite around elite mobs and solo shit I probably couldn’t burn down with the glass cannon approach of the other mage specs. I feel though that the aspects of the frost tree that make it unique will ultimately prevent it from ever becoming a fully raid-viable spec.
And maybe that’s fine. After all, it’s not like being the black sheep is something new to the Mage class…
Just wanted to share with everyone a few experiences I had while traveling from Dun Morogh to Elwynn Forest by way of the Deeprun Tram today. It seems that Death Knights (especially those in good guilds with mostly best-in-slot gear) might still be a little bit too insane for the average “casual gamer” that Blizzard has taken to catering to.
The first leg of my adventure involved a Fury Warrior who jumped me in Tinkertown while my ghoul and I were playing with a handfull of Ironforge guards. This guy charged in and unloaded everything he could on me, so natrually I was at about 80% by the time IBF and Bone Shield were gone. Not only did this guy die, but he served as the perfect target for the Howling Blast which also finished off the last 3 guards my ghoul hadn’t finished with yet.
Next, I encountered a Warlock on a fishing dock in Stormwind who decided it would be novel to DoT me up while I was running down the canals minding my own business. This dude thought it was hilarious that he knocked me off my horse in the water while he was safely up on the dock and was amused to /laugh at me several times while his DoTs ticked away. His laugh-fest was abruptly stopped when he was Death Gripped into the canal with me, silenced, and subsequently killed in roughly 5 seconds. Oh, and the DoTs took me to something like 85% health because gg AMS.
The final and most hilarious encounter took place on the outskirts of Goldshire, where a Balance Druid and Enhancement Shaman decided to put an end to my foolishness. Now I realize Army of the Dead cannot be used in Arena matches, but damn if you can’t use them in Alliance starting zones. My undead minions destroyed Treant and Spirit Wolf alike, although granted they quickly died to the Druid’s starfall. The best part of this fight was, with all of their best cooldowns blown, my ghoul literally solo’d the balance druid (I may have helped him by telling him to wait to Gnaw until he tried to heal himself), while I beat the crap out of the Shaman. Again, IBF and Boneshield win, and being able to also use AMS on top of it pretty much means anything a Shaman can do to me hits for nothing. Both of these guys died, though I was around 20% by the time the fight ended. Here’s the best part though…
With the fight over, another random Druid shows up and begins nuking me while im bandaging, leaving me at about 30% HP. This guy gets yanked over to me, the ghoul leaps up his ass, and we kill this guy before he knows what happened. So essentially, i won a 2-on-1 fight, and then won another 1-on-1 starting at 30% HP, all without even popping my damage-increasing cooldowns.
No wonder kids bitch up a storm about DK’s in PvP…I don’t really Arena much (see: never), so I hadn’t really seen it first-hand until today. I can imagine we’ll be seeing more changes coming eventually, cuz even I have to admit some of this stuff just isn’t fair.
Funny as hell, but not fair :p