A Blog by Bajingobomb, Horde US-Malfurion

Latest

My Mage Sucks in 3.1…without spirit!

From the latest PTR build:

Molten Armor now causes 170 Fire damage when hit for all ranks (Up from 75/130/170) and also increases your critical strike rating by 25% of your spirit.

LOL HEY MAGES YOU THINK YOUR SPIRIT ON YOUR GEAR IS WORTHLESS HUH?  WELL YOU SHOULD HAVE KEPT YOUR FILTHY BLUE MOUTHS SHUT CUZ NOW YOU’RE REALLY GONNA GET IT.  YEAH, THAT’S RIGHT!  STACK SPIRIT OR ELSE YOUR FAVORITE BUFF IS WORTHLESS!  HOW MUCH SPIRIT?  OH, Y’KNOW, ENOUGH THAT YOU’LL NEVER GET UP TO THE LEVEL OF CRIT THE SPELL GIVES NOW! HAHAHAHAHA!  BETTER GEM SPIRIT AND ENCHANT THOSE BRACERS YOU SORRY FUCKERS!

So glad I re-rolled!

Advertisements

Bajingobomb Presents: Real Baddies of Badness

Bajingobomb presents:

Real Baddies of Badness

(Real Baddies of Badness)

Today we salute you, Mr. “Can’t AoE Tank in WotLK” Tank Guy

(Mr. “Can’t AoE Tank in WotLK” Tank Guy!)

Even when Blizzard eliminates the need for CC and gives you oodles of AoE threat gen, you still drop the ball.

(Ain’t need no Shockwave!)

Pull after pull, you sit idly by as DPS and Healers get smacked in the face.

(Didn’t seeeeeee that pat comin’!)

So go repair your broken weapon, Simpleton with a Shield, this rez is for you.

(Mr. “Can’t AoE Tank in WotLK” Tank Guyyyyy…)

3.1 Preview – Not Even a New Icon?

I know this is a few days late, but I just wanted to point out that Mage was again the “Class Most Likely to be Shit Upon” in the first round of previews for the upcoming 3.1 content patch.  Each class got a few interesting little morsels to chew – a few new things to look forward to in 3.1 be they ability changes or talent swaps or whatever.   Mages, however, got this:

Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).

We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.

We are also working on more survivability for Fire spec in PvP.

We are also working on making Spirit a more useful and interesting stat for all mages.

Later, Ghostcrawler was quoted in saying “Hey guys we came up with some cool stuff for everybody else, but we’re just can’t figure out what to do with you yet.  We’re kinda hoping  you’ll just get distracted by your flashy spell effects.  If not, we’ll probably just make all of your talents scale with Spirit so you have to gem for it.  Cuz why not.  Eat shit, bitches!”

A Most Amazingly Salty Sixty Seconds

So I’ve been gradually chipping away at the Accomplished Angler achievement for the last few weeks since I maxed out my fishing.  This morning I was thrilled to finally see Bait Bandits pop up as the Outland fishing daily quest for the first time since I’ve started working on them.  This finally knocked out my Old Man Barlowed achievement after nearly 4 weeks of waiting.  With this one out of the way, it left me with only Master Angler of Stranglethorn and One That Didn’t Get Away yet to complete for my Salty title.  The Stranglethorn achievement is a crap shoot, but One That Didn’t Get Away is truly, deeply, 100% based on luck.  Read a bit about it and you’ll see that most catch counts put these fish at about a 1:2000 chance to be caught.  I’ve logged nearly 3,000 catches in Northrend alone looking for a Dark Herring, with no success.

I then headed down to Stranglethorn for the Fishing Extravaganza, pretty confident that I could win the thing now that I was actually awake early enough on a Sunday to catch the start of it.  Things were going according to plan, I was nearing the finish line, and then something incredible happened…

Yeah.  I about wet myself.

PS – My condolances to Rektam, who lost by 15/10/3/.5 seconds (depending on when you asked him).  You’ll get it next week, buddy 😀

Ok, so more nerfs inc prob

Just wanted to share with everyone a few experiences I had while traveling from Dun Morogh to Elwynn Forest by way of the Deeprun Tram today.  It seems that Death Knights (especially those in good guilds with mostly best-in-slot gear) might still be a little bit too insane for the average “casual gamer” that Blizzard has taken to catering to.

The first leg of my adventure involved a Fury Warrior who jumped me in Tinkertown while my ghoul and I were playing with a handfull of Ironforge guards.  This guy charged in and unloaded everything he could on me, so natrually I was at about 80% by the time IBF and Bone Shield were gone.  Not only did this guy die, but he served as the perfect target for the Howling Blast which also finished off the last 3 guards my ghoul hadn’t finished with yet.

Next, I encountered a Warlock on a fishing dock in Stormwind who decided it would be novel to DoT me up while I was running down the canals minding my own business.  This dude thought it was hilarious that he knocked me off my horse in the water while he was safely up on the dock and was amused to /laugh at me several times while his DoTs ticked away.  His laugh-fest was abruptly stopped when he was Death Gripped into the canal with me, silenced, and subsequently killed in roughly 5 seconds.  Oh, and the DoTs took me to something like 85% health because gg AMS.

The final and most hilarious encounter took place on the outskirts of Goldshire, where a Balance Druid and Enhancement Shaman decided to put an end to my foolishness.  Now I realize Army of the Dead cannot be used in Arena matches, but damn if you can’t use them in Alliance starting zones.  My undead minions destroyed Treant and Spirit Wolf alike, although granted they quickly died to the Druid’s starfall.  The best part of this fight was, with all of their best cooldowns blown, my ghoul literally solo’d the balance druid (I may have helped him by telling him to wait to Gnaw until he tried to heal himself), while I beat the crap out of the Shaman.  Again, IBF and Boneshield win, and being able to also use AMS on top of it pretty much means anything a Shaman can do to me hits for nothing.  Both of these guys died, though I was around 20% by the time the fight ended.  Here’s the best part though…

With the fight over, another random Druid shows up and begins nuking me while im bandaging, leaving me at about 30% HP.  This guy gets yanked over to me, the ghoul leaps up his ass, and we kill this guy before he knows what happened.  So essentially, i won a 2-on-1 fight, and then won another 1-on-1 starting at 30% HP, all without even popping my damage-increasing cooldowns.

No wonder kids bitch up a storm about DK’s in PvP…I don’t really Arena much (see: never), so I hadn’t really seen it first-hand until today.  I can imagine we’ll be seeing more changes coming eventually, cuz even I have to admit some of this stuff just isn’t fair.

Funny as hell, but not fair :p

The Community Gives Back – How to Play a Mage

Excellent video guide covering the do’s and dont’s of Mages in WotLK.

Whether you’re new to the class or have been playing it since Molten Core, you’ll most likely learn something.

3.0.8 Malygos – Why make new content when you can fundamentally change current stuff?

So 3.0.8 finally went live yesterday, much to the dismay of fans of Volley and Summon Gargoyle.  One of the things a lot of people were really excited about were some changes made to a few of the achievements involving time limits, namely Gotta Go! and You Don’t Have An Eternity.

If you still bother to read this site, you probably recall that my guild has been working the 5-Minute Malygos achievement for the past couple weeks.  Well, as luck would have it, we finally nailed it this past Monday (01.19.09) and killed Malygos in four minutes, eighteen seconds.

Naturally, we were thrilled.  The achievement took us one step closer to Heroic: Glory of the Raider, as well as moved us closer to the top of the food chain.  So Tuesday rolls around, it’s patch day, the timer is increased to six minutes and we figure getting the achievement for those that sat out on Monday night would be pretty simple to pull off.

Wrong!

From the 3.0.8 undocumented changes posted this morning on MMO-Champion:

You Don’t Have An Eternity – Both normal and heroic version of the achievement have been changed to 6 minutes. (Up from 5) The encounter has been changed and made slightly harder, the achievement isn’t necessarily easier to obtain.

The actual change is that the power sparks summoned from the portals now have a 90 second maximum duration.  That’s 90 seconds from spawn to gone regardless of if the spark is rooted or already popped – after 90 seconds all traces of it despawn.

Additionally, the explosion caused by the dragons breath has had it’s blast radius quadrupled, so melee needs to head for the hills after each breath if they don’t want the tank to blow them up.

If you read a few posts back about 5 Minute Malygos, you saw the basic strat was to stack up 4-5 sparks and then blow them all at once, reducing Malygos to nearly dead before P2 begins so he dies almost immediately when you enter P3.  This strat proved to require the coordination of Druid roots and Death Knight grips to stack the sparks in place, as well as skillful manuvering of Malygos himself by the MT to ensure that the sparks get to the desired spot without first risking them being intercepted by the dragon.

Throughout our attempts at 5-Minute Malygos we routinely commented on how well-tuned the encounter appeared to be, something Blizzard has overall done an excellent job of on the vast majority of the achievements.  The encounter was difficult and challenging, but most certainly doable with precise execution.

Conversely, the post 3.0.8 6-Minute Malygos at first glance appears to be a cluster-fuck.

The absolute best you can hope for is 2 stacks maximum at a time.  By and large the largest drawback of the spark cooldown is that you now have no feasible way to get through P2 anywhere near fast enough to meet the timer, even with the extra minute.  Granted, we only put in a handful of attempts last night, most of which were further hindered by crippling lag at the outset of P2 (which I could have sworn was supposed to be fixed…).  However, I’ve now heard mumblings that Blizzard does not expect most groups to be able to actually complete the achievement now until better gear is available (ie. in 3.1 with the introduction of Ulduar).

So, ok, it’s harder now – so what?

True enough.  It’s certainly still nothing compared to trying to execute fights like pre-3.0 M’uru or Kil’Jaeden, but that really isn’t the point and it isn’t why everyone was so irritated.  What is so infuriating about this change is that it was just a cop-out change that hinders what was an enjoyable encounter “just because”.

No doubt, the biggest problem Blizzard probably had with the original incarnation of the achievement strategy was the “requirement” of four Druids and a couple Death Knights.  Needing specific classes who bring specific abilities in order to defeat content is completely against their entire design philosophy at this stage in the game.  Sure, that’s ok, I get it.  They could have gone about it other ways…

If you don’t like the “requirement” of Entangling Roots, make the sparks vulnerable to other CC.  Let a Paladin stop one with Repentance, let Mages sheep them, I don’t know, something.  The argument that you “need” Death Knights is even worse, because a tank who can move the dragon quickly enough and to the right locations essentially can pull the spark to the desired location without Death Grip.  Sure, it’s nice to have Death Grip to make it easier, but the point is that it wasn’t absolutely necessary like a lot of people thought.

Instead, we now have an encounter where less is less. The strategy is now limited by the encounter, not by skill.  The encounter is now billed as harder, yet you get nothing more – still the same loot you’ve been disenchanting for the last 2 months.  All you get is a lot more casuals who will get their achievement 3 months from now when they have gear to win a straight DPS race popping sparks whenever they want and blowing lust in P2.

“Hardcore” guilds, if you can even call them that anymore, will still pound away at it because it’s something to do and because they simply like to raid.  But they’ll be having less fun doing it now because Blizzard decided to kill the encounter for the sake of letting your best friends tag along.

It’s really a shame that, in a game where Blizzard claimed the Heroic Achievements would become the new form of hardcore raiding while letting casuals still see all of the content, they now take steps to make the Heroic Achievements more casual-friendly – even if they are harder.

The fight has gone from one requiring careful planning and execution to one where you really just need to bring a big enough stick.  And that really sucks.